Update 0.518
- Added OSM tree placement for satellite imported tracks (Tree panel->Automatic, select trees, bushes and which placement methods to use)
- Added OSM walls for satellite imported tracks (Wall panel->Import from Openstreetmap->select which walls->Import walls)
- Added automatic road connections, junctions, road joints, width changes and bridges to OSM imported roads
- Added naked lights; point light and spot light. Attach to models, buildings, walls etc etc
- Added "Flip orientation" toggle for Barriers, High barriers, Tunnel walls
- Added custom labels for roads in Layer panel
- Added a "Getting started" popup with some information on how to use TreCorsa
- Added a "Show collision" helpers in Settings popup->Editor settings to toggle on/off the visible collision boxes for trees, buildings, models.
- Added 3D models to Shader Properties popup
- Added "Clear height edits" button to terrain panel; clears all brush strokes and restores terrain to satellite elevation data or just flat terrain if no satellite import was done
- Added custom zoom settings to satellite texture imports
- Added "Exclude AI models" to 3D model picker panel
- Added new renderer in Settings popup->Experimental (default off)
- Improved terrain generation; much faster generations & fully async
- Improved elevated roads; faster drawing, support beams extend to actual terrain, no support beams on road.
- Improved road drawing; set bezier handle mode to "Aligned" when bezier handle is longer than distance to next node
- Improved bush geometry; better normals
- Improved "Upload zip to cloud" during export; chunked multipart uploads
- Improved moveTree tool; select a tree and change it's settings
- Improved .ai line editing; shift+ left-click for multi-select; ctrl + shift + left-click to select every node in between.
- Improved moveModel tool; numeric inputs for width/height/depth
- Improved spatial batching during export for signs/props/cones, decals, road lines, crowds, model walls, buildings
- Improved scenery tiles; adjust sizing & ratios during import, allow 8 grid scenery tiles + 10 separate tiles, toggle to snap separate scenery tiles to main terrain & other scenery tiles in importer & in editor, resolution per tile, stitch seams toggle
- Improved local save for satellite imports; convert satellite texture to DDS before save to maintain quality
- Improved topology & vertical smoothing for road-to-road edge connections
- Improved cross sections; adaptive node sizing
- Improved models placed with "Stack objects" toggled on; will no longer have Y placement reset to terrain on terrain regenerations.
- Improved moveModel tool; left-click hold + drag moves model draped to terrain. Left click opens gizmo.
- Improved roadHeight tool: raise all selected nodes by x meters relative to current height of each node
- Improved moveBuilding tool in gizmo mode: press space to clone building
- Fixed a bug with some scenery tiles having wrong projection causing XZ seams
- Fixed a bug where Physics roads joint or edge-snapped to other roads/surfaces/elevated roads caused a visible seam.
- Fixed a bug where automatic road lines, tire marks, flat decals, drift zones etc. did not drape to roads with physics road baked in
- Fixed a pole-spacing bug for Wall Fence and Concrete Barrier Fence wall types
- Fixed bug in layer panel not being able to scroll
- Fixed bugs with fast_lane.ai on long roads causing huge FPS drops and drag causing freeze
- Fixed a bug in elevation profile pane with zooming in/out
- Fixed a bug with walls connecting to other walls copying snap data
- Fixed a model importer bug when using same filenames
- Fixed a bug with tree walls showing black line at the top
- Fixed a bug with roads snapped to closed-loop-road edge
- Fixed a bug with wrong winded sidewalk curb
- Fixed a bug where cliffs got the wrong shader props
- Fixed a bug during export merging geometries causing some models/meshes to be excluded
- Fixed a bug with road automatic centerlines in road junctions
- Changed minimum sidewalk width to 0.05m
- Changed grid height to infinite via numeric input