- Added "Flat surfaces" toggle for asphalt/sand surfaces (default on) so the interior of the asphalt surface does not follow terrain
- Added asphalt/sand surface height tool to raise/lower/flatten surface nodes
- Added corner radius setting for asphalt/sand surfaces
- Added "Decals" category in layer panel
- Added vertical offset numeric input for road decals
- Added new pole type for bridges; arches (v1 WIP)
- Added bridges to fast_lane.ai route builder 
- Added refresh button to wall material dropdown
- Added colliderHeight setting for walls
- Added ability to place crowd sprites on 3D models.
- Added cast_shadows toggle for models in the layer panel 
- Added cast_shadows toggle for trees in the Tree picker panel
- Added height step setting to vertex select/edit tool
- Added "Flatten vertices" button to vertex select/edit tool
- Added "Set exact height" button with numeric input to vertex select/edit tool
- Added ability to move cross-section blend shape points sideways (ctrl + left-click existing point(s)) 
- Added numeric inputs in Model importer tool for scale and rotation
- Added elevation visualization toggle in Terrain settings panel
- Added eraser tools for: Signs/tribunes/garages/tents/cones, buildings, models, lights
- Added "Export camera.ini" button to camera settings panel
- Added point & click start and finish gate
- Added "Go to" button in Start & Pit panel to move camera to start/finish gates, start/pit positions, timing gates. 
- Improved asphalt/sand surface blend apron topology
- Improved road decal topology so it follows road better in curved areas
- Improved road sidelines; exclusions where other roads connect
- Improved replay cameras; automatic 0-1 spline range fix
- Fixed a bug where the fast_lane.ai panel crashed the editor
- Fixed a bug where start & pit positions snapped back to the wrong rotation on dragStart
- Fixed a bug where start #1 and pit #1 were last in line after "Flip travel direction" 
- Fixed a bug with AI Line route builder not following order of points drawn
- Fixed a bug with surface nodes having the wrong Y positions
- Fixed a bug where custom road lines were very slow to load and edit
- Fixed a bug where ramp-flat kerbs were deformed in the width taper part
- Fixed a bug with custom road lines deletion turning all other road lines red
- Fixed several bugs near road connections where terrain did not stitch to road edges perfectly
- Fixed a bug where some label popups where included in the map.png export
- Fixed a bug where selected model is not selected in layer panel