- Added horizontal texture tiling setting to Tree Wall
- Added front/back Texture U/V flip toggle for Tire Wall, Tree Wall
- Added texture tiling setting to Asphalt/Sand Surfaces
- Added scenery tiles to Layers panel; select it to reposition & resize
- Added more fields to Settings popup->Track settings (ui_track.json): Year, Author, URL, Version, priority
- Added Experimental section in Settings popup; for now only 1 option; toggle Chunked roads (for faster road edits)
- Improved track regeneration speed & logic part 1 (snapped walls, kerbs, surfaces deferred to full regens + terrain cache + chunked roads partial implementation) 
- Improved performance when drawing & deleting asphalt/sand surface nodes
- Improved tree picker panel & crowd picker panel; moved it to the right so it stays open
- Improved edge-snap branch connection zones; listen to cross-section widths
- Improved surface settings panel; added refresh button to material selector
- Improved elevated road toolbar UI; Added move & curve tools
- Improved Texture Paint mode: Color (diffuse) mode uses faster sampling method for live preview
- Improved Texture Paint mode: added range sliders to Color (diffuse) mode 
- Improved Replay camera UI; added alert in replay camera panel when fast_lane.ai is missing. 
- Improved custom tiremarks & road lines; better placement & editing logic
- Improved tool selection UX; when selecting a tool it now selects new path instead of path 1
- Improved Building Maker tool; allow to save loaded buildings as new
- Changed default grass height for blue channel to 0
- Fixed a bug with 3D trees not listening to height settings
- Fixed a bug with surface settings panel not syncing with tool
- Fixed a bug with walls & sidewalks regenerating very slow during track regeneration
- Fixed a bug with elevated roads/bridges node placement on roads & blend apron
- Fixed a bug with roads & cross sections connected to a bridge on 1 end, snapped to edge of road on other end
- Fixed a bug with custom road lines/tire marks on roads under bridges
- Fixed a bug with editing custom road lines/tiremarks not selecting the layer
- Fixed a bug with camera far plane setting not applied during track load
- Fixed a bug with resolution brush on non-square terrain
- Fixed a bug which set 3D model positions to 0, 0, 0 when doing certain actions during export