Update v0.295
v0.295
- Added "Flip Texture U/V" toggles front and back for Walls, Sloped Walls, and Wall Fences
- Added "Automatic segment length" toggle for more wall types
- Added custom texture support for Tire Walls
- Added "Rounded ends" toggle for Tire Walls (default on)
- Added Mirrored, Aligned, and Free modes for wall bezier handles
- Added "Ramped edge" toggle for sidewalks
- Added moveKerb tool
- Added "Use Alpha Cutout Rendering" toggle in Settings popup (Performance section) for better in-editor performance with many decals (default off)
- Improved default UV mapping for Walls, Sloped Walls, Tire Walls and Wall Fences (existing saved walls are unaffected)
- Improved Tire Walls to listen to the wall thickness slider + spawn extra row of tires
- Improved editor performance in scenes with many 3D models
- Improved editor performance in scenes with many decals
- Improved tire mark shader properties
- Fixed scenery tiles resaving unnecessarily
- Fixed a bug where tunnel walls had the wrong orientation
- Fixed a bug with dragging snapped sidewalk nodes
- Fixed a bug with dragging Tire Wall nodes